Here's another update from the Development Room. Let's start with the best news: The main programming is completed. This means the framework of the game mechanics is made and tested. At this time I'm programming the several puzzles and logic on this framework, and if I may say so myself, it's looking good!!
We still have to shoot the content for the final scene, this is a little later then planned, due to practical reasons. Those issues are solved and we are shooting a full day within now and two weeks.
Post production of the games content is now an almost daily activity. Editing, color grading, sound processing, foley art and fitting all the clips together to form a smooth running story is challenging and a lot of work.
I have set the projected release date to June 2019. If there are going to be any updates, I'll post them here.