Project Time Jump is delayed. The framework is working well, the puzzles and navigation works, and a beta test showed that gameplay works smooth. The hold up is not technical, but there are merely practical and aesthetic reasons to move the release date to a later time.
I have decided to re-shoot some of the scenes and add new scenes to fix some plot holes. I had to choose to go for quick workarounds and making the June 2019 deadline, but have chosen to put some extra effort into the project, increasing the games experience.
So for now, I'm trying to find some extra time in my schedule to get these new scenes done and program them into the game.
Will keep you all up-to-date, stay tuned!